Business Wire India
Moloco, a leader in operational machine learning (ML) and performance advertising, today announced the results of a new research study, Beyond Borders: Mobile Gaming Insights for Global which shows that mobile gaming app marketers are overly focused on a limited number of countries. This research suggests that mobile gaming app marketers around the world may be missing out on hidden opportunities in additional countries that would accelerate user acquisition (UA), tap into high-value users, and drive significant growth.
“This research intends to inspire marketers to think outside of their comfort zone. The hyper concentration of advertising spend in a few countries creates a huge opportunity to uncover high-value users in new global markets that can be unlocked through targeted user acquisition strategies,” said Tom Shadbolt, Senior Insights Manager, Moloco. “Perhaps there is some bias that is creating a self-fulfilling prophecy as marketers focus their spend too narrowly. The key learning from this research is that marketers may be missing out on opportunities to capture users of value and that constant experimentation of new audiences is essential as global markets evolve.”
IAP gaming Asia Pacific, allocating only 16% of their budgets to the region, while favoring Europe (33%) and North America (35%) as key areas for investment. This is a notable shift that highlights India’s focus on expanding its footprint across global markets. We have observed this trend among gaming apps with in-app purchases including mid-core (RPG, Strategy, Simulation), Casual Game (Match) and social Casino apps. For such apps, Indian marketers are investing significantly in regions like Latin America (LATAM), the Middle East and North Africa (MENA), and Sub-Saharan Africa—directing 16% of budgets to these regions, compared to a global average of 13%. On the flip side, when looking into advertising in India itself, the median advertiser's Average Revenue Per Paying User (ARPPU) in India stands at $5.44, compared to a global average of $11. India’s exceptionally low cost of acquisition opens new possibilities for global mobile gaming marketers to capitalize on paid opportunities and acquire high-value users effectively.
“This research highlights the immense potential for Indian mobile gaming apps, especially IAP gaming app marketers to capture new audiences across emerging and established global markets,” said Siddharth Jhawar, GM, Moloco, India. “As the global landscape evolves, constant experimentation and expansion into diverse markets will be key to sustainable growth. In addition, for advertisers outside of India, there might be untapped hidden opportunities for growth in India given the low cost of user acquisition in the region.”
The study revealed that:
“It’s tempting to focus on large markets because they’re familiar and marketers are used to advertising there,” said Sarah Yamanouchi, Head of Growth Marketing at Rec Room, the publisher of a popular free online multiplayer game. “However, there is significant opportunity beyond these traditional markets where the competition is lower and hitting your KPIs can be much more efficient.”
Methodology
To inform this research, Moloco data scientists analyzed performance outcomes from thousands of mobile gaming apps, focusing on those that monetize primarily through in-app purchases (IAP). IAP refers to transactions made within mobile apps that allow users to buy virtual goods or premium features. Unless otherwise stated, the timeframe for the data was September 2023 to September 2024. The research data set included:
In addition, Moloco data scientists utilized information from data.ai, a Sensor Tower company, for details about install estimates, overlaid with Moloco’s predictive models, providing a broader view of global paid user acquisition activity.
To access the full research and the complete methodology, please visit Beyond Borders: Mobile Gaming Insights for Global Growth.
*Day 7 (D7) revenue refers to revenue from a new user within the first seven-day period from downloading the mobile app
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